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This week I'm taking a look back to the 1981 release of the Dungeons and Dragons classic module, "U1 The Sinister Secret of Saltmarsh". Campaign Info . The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. The module includes optional pre-generated first level characters for use by the players. An alternate art cover was available exclusively in local game stores. Player handouts still attached. See more ideas about fantasy rpg, fantasy characters, rpg character. I thought that a nice little introduction might be the old-school classic D&D adventures U1 – “The Sinister Secret of Saltmarsh”. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. by Mike Shea on 19 August 2019. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. Discussion . The Sinister Secret of Saltmarsh is an AD&D module written by Dave J. Browne with Don Turnbull. Sinister Secret of Saltmarsh”, originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. Gameplay. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh The sahuagin are being directed by Thay to explore the islands and territories near Turmish, identifying and eliminating threats they’re capable of removing. In The Sinister Secret of Saltmarsh, the PCs investigate an abandoned mansion on a cliff, where mysterious lights have been seen recently. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.” Strength of arms will not ensure victory nor even a successful conclusion to this adventure. There are mysteries, puzzles, traps, diplomacy and all manner of things to contend with. Published in 1981, U1 The Sinister Secret of Saltmarsh stood out from any adventure for Advanced Dungeons & Dragons which had come before it for many reasons. Product Information. Ghosts of Saltmarsh was released on May 21, 2019. In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. 32-page booklet and cover with fold-out map. An alternate art cover was available exclusively in local game stores. This product is only available in the Ghosts of Saltmarsh bundle.. The adventure is set in the World of Greyhawk. Check it out! [6] [7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh ". Obviously, your mileage may vary—especially if you play digitally or if you prefer to play Theater of the Mind-style, dictating the features of locations to your players rather than drawing them. Players . The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Chapter 1: Saltmarsh & Chapter 2: The Sinister Secret of Saltmarsh (60-page book) Chapter 3: Danger at Dunwater, Chapter 4: Salvage Operation, Chapter 5: Isle of the Abbey & Chapter 6: The Final Enemy (80-page book) Chapter 7: Tammeraut's Fate & Chapter 8: … The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource: Saltmarsh Ship Stats Sheet: Citizens of Saltmarsh: Quick Reference to the Buildings and NPCs of Saltmarsh: Saltmarsh Boat Battle Maps: Saltmarsh Ship Battle Maps and Sheet: Saltmarsh Handouts: Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns The adventure delivers a clever and well-executed twist, this first half serving as a fine introduction to new players or as a place for existing groups to start afresh at level one. In the Sinister Secret of Saltmarsh, smugglers are procuring weapons for the lizardfolk who are preparing for a war with sahuagin that have been encroaching on their territory. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. If you’re like me, and play your D&D games in person using minis and maps, then a map that you can’t replicate in about a minute is more trouble than it’s worth. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) The town sits on the edge of a marshland known as the Mere of Dead Men. The Sinister Secret of Saltmarsh received positive reviews from critics. Addon. U1 – Sinister Secret of Saltmarsh (Al-Qadim Revision) The PCs want to incorporate a pirate-type element into our existing game. The most obvious one being that it was written and published by TSR (UK), the British arm of TSR, which would have a profound effect upon both the type of adventure its pages contained and the type of fantasy. ~ Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. MAPS Group Benny Pool: 1 Treasure/loot sheet. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. The town of Saltmarsh is nestled in the trade routes between the Jewel of the North, otherwise known as Neverwinter, and Waterdeep. The best maps are those that a DM can easily redraw on a vinyl battlemat in 60 seconds. town of Saltmarsh as their landing-point for they can obtain easy and secret access to the cellars without attracting local attention via a sea cave. There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. ~ ADnD ~ 32 pages To further cover their activities, they have taken steps to encourage the sinister reputation of the house and the leader of the shore-based part of the gang, being an … Accessing your content. A two-parter, the first half of The Sinister Secret of Saltmarsh is set not in a boat, as one would have expected, but in a haunted house. Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh, apart from being an exercise in alliteration, is the first of three modules for beginning characters set in the township of Saltmarsh and were notable for the time for being the first modules designed and developed in the United Kingdom. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. The Sinister Secret of Saltmarsh (SW) Game Master Branding Opportunity. Mar 27, 2018 - Explore Kip Corriveau's board "Fantasy Roleplaying" on Pinterest. Characters . U1 The Sinister Secret of Saltmarsh by Dave J. Browne with Don Turnbull TSR 1981 32 pages (one blank, one full-color illustration, one with PC handouts) U1 The Sinister Secret of Saltmarsh is an adventure for 5-10 level 1-3 characters for AD&D. Ghosts of Saltmarsh Session Zero. Saltmarsh is a medium-sized, respectable fishing town. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. The Sinister Secret of Saltmarsh. This document gives DMs advice to convert the module to the latest 5th Edition rules and guidance on preparing the adventure. No writing. Recruitment . Running Sinister Secret of Saltmarsh was a breeze with the Sinister Silver Edition.The slimmed down booklet sat on my lap for most of the session, out of … A list of encounters provide a quick in-game and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. : treasure from the original module has not been directly converted over Al-Qadim! Article is one of a fabulous forgotten treasure element into our existing game the module includes optional pre-generated level... Edition D & D module written by Dave J. 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